



The Hadozee, meanwhile, can spread their skin membrane to glide through the air.

Thri-Keen can telepathically communicate with other creatures instead of clacking their mandibles together, and use their carapace for a natural AC rating of 13 + your Dexterity modifier. The playtest material also adds some more wacky additions. While each has specific racial traits, some standout abilities are the Palsmoid’s Shape Self feature, which lets them morph into a limbless blob or humanoid shape with arms and legs as they please the Autognome’s True Life ability, letting them regain hit points if a Mending spell is cast on them and the Giff’s Hippo Build trait, granting them Advantage on Strength-based ability checks and saving throws. Giffs are humanoid hippos, Autognomes are mechanical beings built by Rock Gnomes in their likeness, Plasmoids are amorphous amoebas, Hadozees are ape-like beings, Thri-Kreen are four-armed insectoids, while Astral Elfs are the familiar pointy-eared folk who live on the Astral Plane. Those last four have appeared several times in past Seplljammer novels and adventure modules, but all are pretty wacky in comparison to the standard D&D races. The document’s six new playable races include the Astral Elf, Thri-kreen, Autognome, Giff, Hadozee, and Plasmoid. Released last Saturday on the D&D Studio blog, Travelers of the Multiverse includes in-progress rules for the new races, and provides an example of how future D&D material will implement the racial changes revealed last week. The latest Unearthed Arcana playtest document for Dungeons and Dragons introduces six new playable races to the tabletop RPG, several of which are taken from the game’s popular space-fantasy Spelljammer campaign setting.
